Why hello there!
For me, its just about Friday. Fun things have been about on my computer. Whether its watching streams from Forgecraft’ers like Soaryn (currently watching), frustratingly setting up the ForgeGradle environment, successfully getting ForgeGradle to work, downloading ALL the 1.7.2 ForgeGradle environments (as they are updated), or finally updating a bunch of the mods, it has been a crazy week.
Like I said, I have been working on the mods a lot. If you are watching my github, you might have noticed that CountryGamer_Core is now updated to CountryGamerCore (to be version 2.0.0), WeepingAngelsMod got some commits and is being updated to CountryGamerWeepingAngels (to be version 2.0.0 as well), and even PlantsVsZombies up to a relatively stable CountryGamerPvZ (to be version 4.0.0).
Among those mods, I was working on a Teleportation mod, but I am not sure I will be releasing.
One other thing is through my frustration with ForgeGradle, I was unable to find an easy way to build multiple mods at once, so I made an AppleScript work around!
Essentially, the script separates my mods and repackages as .zip files. There are a lot of hard-coded values, but if you want to look at the source, here is is on pastebin
Not much otherwise going on. I hope those on the Northern sea-board are doing well with the snowstorm!
So I made this nifty little script for AppleScript. For those of you who don’t know what AppleScript is;
“AppleScript is a scripting language created by Apple Inc. and built into Macintosh operating systems sinceSystem 7. The term “AppleScript” may refer to the scripting system itself, or to an individual script written in the AppleScript language.” -Wikipedia
Pretty neat stuff! Anyway, this script I created, assuming you meat the requirements, will compile and run computer programs. Currently it supports Python (.py), C++ (.cpp), and JAVA (.java).
- Mac with OSX Mavericks
- AppleScript Editor
- Xcode’s plugin GCC (uses the g++ command for c++ scripts)
- Maverick’s Terminal app
After downloading the script, you can activate it in 3 ways.
1) Double click on this .app and select your program file
2) Right click on your program file and select “open with” and find this .app
3) Drag your program file onto this .app
The source can be found in this pastebin (you can copy and paste the source into an AppleScript Editor if need be). You can download the “Run Program.app.zip” from my dropbox here, just make sure to unzip to get the .app first.
I recently posted in the WIP mods section of the minecraftforum.net (I love the forum). The mod in question is a little something I have been code for fun, and I am looking for a little input and a name for it.
If anyone want to look at what the mod is about, just go to the topic I posted. Its right here!
If I get a bunch of POSITIVE input, and a name that I like, I might release it to the community! Thanks for your time! Here is an image for ya!
It has been brought to my attention that the current mod post in the minecraft forums is not up to date. So I am going to fully express everything here. I plan to update this post and link it in any updates so that everything is kept together and I don’t have to keep re-writing this post.
So I made a mistake and accentually made Core reliant on WeepingAngels. And thats never supposed to happen….
Anyway, this should fix that.
Go download it.
Welcome to the world. The world of refactoring, teleportation, add-ons, and bug-fixes, that is!
Here we have two updates. Changelogs for both CGCore and Weeping Angels can be found below. A quick glance will reveal the re implementation of teleportation, refactoring for multimod compatibility through CountryGamer_Core, and the creation of a config enabled add-on for Weeping Angels.
+ Added CoreUtility class
+ Added the functionality of an actual registered mod
+ Added ItemMetadataBase class
+ Added GuiButtonArrow class
+ Added and Fixed teleportation issues
+- Tested and played with making the player invisible in case it might be needed if a player would be sticking out from something like a big blue box when said player mounts said blue box
+ Added add-on “Vortex Manipulator”
- Removed unnecessary code
+ Refactored and prepped for 1.2.0
+ Added a few config options for various things
As always, downloads will be found in the downloads post. Here is the link.
Thats right. We have added a new feature to the heads up display!
You know how we used to have players get that pesky potion effect if they were infected by an angel? Well I have decided to take a different route, and now players have an attribute that decides if they have this infection or not. This, in the end. will just make it easier to work with.
Full changelog, as always:
- Mainly the replacement for the AngelConversion potion effect
- Minor bug fixes
- Removed the weeping angel painting. I promise something similar will replace this, but for now I have decided to just completely remove it.
Whats that? You want to see screenshots? SPOILERS!
I hope everyone goes and downloads the mod. Requirements are still Minecraft 1.6.4, MCForge 18.104.22.1685, and CountryGamer_Core version 1.0
Downloads over here , Pond!