I recently posted in the WIP mods section of the minecraftforum.net (I love the forum). The mod in question is a little something I have been code for fun, and I am looking for a little input and a name for it.
If anyone want to look at what the mod is about, just go to the topic I posted. Its right here!
If I get a bunch of POSITIVE input, and a name that I like, I might release it to the community! Thanks for your time! Here is an image for ya!
It has been brought to my attention that the current mod post in the minecraft forums is not up to date. So I am going to fully express everything here. I plan to update this post and link it in any updates so that everything is kept together and I don’t have to keep re-writing this post.
Continue reading Details of the Weeping Angels Mod
So I made a mistake and accentually made Core reliant on WeepingAngels. And thats never supposed to happen….
Anyway, this should fix that.
Go download it.
Welcome to the world. The world of refactoring, teleportation, add-ons, and bug-fixes, that is!
Here we have two updates. Changelogs for both CGCore and Weeping Angels can be found below. A quick glance will reveal the re implementation of teleportation, refactoring for multimod compatibility through CountryGamer_Core, and the creation of a config enabled add-on for Weeping Angels.
+ Added CoreUtility class
+ Added the functionality of an actual registered mod
+ Added ItemMetadataBase class
+ Added GuiButtonArrow class
+ Added and Fixed teleportation issues
+- Tested and played with making the player invisible in case it might be needed if a player would be sticking out from something like a big blue box when said player mounts said blue box
+ Added add-on “Vortex Manipulator”
– Removed unnecessary code
+ Refactored and prepped for 1.2.0
+ Added a few config options for various things
As always, downloads will be found in the downloads post. Here is the link.
Thats right. We have added a new feature to the heads up display! 😀
You know how we used to have players get that pesky potion effect if they were infected by an angel? Well I have decided to take a different route, and now players have an attribute that decides if they have this infection or not. This, in the end. will just make it easier to work with.
Full changelog, as always:
– Mainly the replacement for the AngelConversion potion effect
– Minor bug fixes
– Removed the weeping angel painting. I promise something similar will replace this, but for now I have decided to just completely remove it.
Whats that? You want to see screenshots? SPOILERS! 😀
I hope everyone goes and downloads the mod. Requirements are still Minecraft 1.6.4, MCForge 22.214.171.1245, and CountryGamer_Core version 1.0
Downloads over here , Pond!
Why hello there little plant… Whats that?… You want to interact with more people now? Okay.
Welcome to the Plants Vs Zombies update to version 3.2. This download requires Minecraft 1.6.4, MCForge 126.96.36.1995, and CountryGamer_Core version 1.0.
The change log for the update is as follows:
– Multiplayer compatibility now available
– Changing code layout (folders)
Overall, it is a pretty basic update. The mod is now inherently both Single- and Multi- Player compatible, all you have to do is get the CountryGamer_Core and CountryGamer_PlantsVsZombies from the downloads page.
You can find it right here!
OK. I think it is ready.
I am now releasing version 1.0.0 (not a beta) of the Weeping Angels Mod.
– Disabled Weeping Angel teleportation
– Fixed and applied Weeping Angels teleporting players
– Added sounds
– Other background debug things for easier manipulation
– Added “Scared of an Angel” Achivement (HINT: find a statue)
– Added requirement for CountryGamer_Core
NOTE! You now NEED CountryGamer_Core to use this mod. Also, you must DELETE your previous config file before running the game with this new version.
All the downloads are in the same place. Make sure you get the latest versions of whatever it is you are playing.