Category Archives: Ordinary

Minecraft Mod; CAPO 0.0.1(Beta)

Today I have decided to publicly announce the CAPO mod (aka ‘Contingently Augmented Preposterous Objects’). Essentially, a lot of stuff that I wanted to tweak or add, or things I have heard around the community that would be neat to add. Quite a similar idea to RWTema’s Extra Utilities mod. It is currently in Beta, so nothing is perfect yet, things are not really interconnected, and everything is subject to change.
I do have a github setup for it at if anyone would like a look see at the mechanics.

Otherwise, lets get started with what CAPO contains at the moment!

Ender Shard (Block);
Crafting: The Ender Shard is composed of 3 Obsidian, 1 Ghast tear, and 3 Ender Pearls.
Function: Will generate a single ender pearl every 20 minutes (2 minecraft days) as long as it does not currently hold an ender pearl. To harvest the pearl, simply right click the Ender Shard.
NOTES: This block should be compatible with most ways of invetory slot pulling ;D

Player Checker (Block);
Crafting: Currently not craft-able, creative only
Function: Allows a player to look at all players on the game at that moment. Can select players based on usernames and can add player to the active players list. If any players in this list on online, block will emit (or not emit) a redstone signal.
NOTES: gui incomplete, functionality not complete

Multi-Item (Item);
Crafting: Currently not craft-able, creative only
Function: Will trigger all items stored inside when used doing any action (5 items max). Can be partitioned for extra effects. For Example, if you inflix a pickaxe, shovel, axe, and hoe you would be able to do all their individual functions using each item separately (damage, tool material, etc). Definitely a space and time saver. There are also other functions. Here is the complete list of inflixible items and their functions:

Inflixer (Block);
Crafting: Currently not craft-able, creative only
Functions: Inflixes and partitions a Multi-Item

Multi-Dye (Item);
Crafting: Not craft-able, only gotten through Multi-Item
Functions: This takes the Multi-Item to the next level with colors. You can change its color based on and RGB color scale (6-digit), and eventually, other things too. Color can be chafed with the colorizer.

Colorizer (Block);
Crafting: Currently not craft-able, creative only
Function: Using a multitude of text boxes, you can change the color of any Multi-Dye.
– 1; Dye Slot (Upper left); This takes any vanilla dye and will store its color values, absorbing the dye. Will also accept a bucket of milk to rinse out all dye colors.
– 2) Color Storage; This is where the current amount of colors are stored. This is how you will determine how much you have and how much you need to color you Multi-Dye.
– 3) RGB values; Three text boxes allow you to specify your color using integers between 0 and 255 for each Red Green and Blue.
– 4) RGB Field; A text box displaying the hex value of the RGB color scale.
– 5) Set Color button; Sets the color of the Multi-Dye from the RGB Field. Is only active if there is enough storage and a Multi-Dye item present
– 6) Multi-Dye Slot; A slot which will only accept Multi-Dye items. One at a time please!

Player’s Sack (Item);
Crafting: Currently not craft-able, creative only
Function: Holds an inventory similar to a player’s. In fact, it is symmetrical to that of the player’s. When right-clicked, the sack with swap the inventory it holds with yours. This allows for easy access to anything you need. You can also sneak while right-clicking to open its GUI. From here you can move items about or rename the sack. Sacks without a name, and sacks with the same name, cannot go inside the sack (i.e. sacks named “Greg’s Sack” or do not have a name cannot go inside another sack named “Greg’s Sack”). This prevents you from losing items. Also, when it swaps items, the slot from which you click the sack will not be swapped, as this would put the sack inside of itself (which is impossible).

UnStable Core (Item);
Crafting: Uses an empty map and 4 obsidian
unstable core
Function: Stores coordinates and dimension for teleportation
– RightClick;
– Store Coordinates if empty
– Full Coordinates or +Sneak;
— Erase Coordinates

Stable Core (Item);
Crafting: Uses an UnStable Core and 8 Ender Pearl
stable core
Function: Stores coordinates and dimension for teleportation
– RightClick;
– Store Coordinates if empty
– Full Coordinates or +Sneak;
— Erase Coordinates

Teleporter (Block);
Crafting: Currently not craft-able, creative only
Function: Will teleport a player based on various variables, on right click.
– RightClick
— No Core; Insert Core (if holding Core)
— Has Core; Teleport the Player
— Has Core + Sneaking; Remove Core
– UnStable Core; Will teleport the player but will not go through dimensions under any circumstances. Has a chance to cause unstable effects, including teleportation to areas unspecified and nausea, among others.
– Stable Core; Will teleport to desired location. Will teleport to dimension if conditions are right (see below).
– Redstone inserted (right click with in dust in hand); If getting a redstone signal, will teleport any Players within a radius of 10 blocks to the specified location.
– Gold Block inserted (right click with in block in hand); ??? I will have to figure out what this was supposed to do….
– Egg inserted (right click with in egg in hand); Will allow for teleportation of any entity (Unfinished)
– Ender Pearl (right click with in pearl in hand); Will allow for teleportation to any dimension, if it is a Stable Core

Also in-game, but not documented yet:
– Mineral Extractor
– Compressor
– Multi-Pipes (unstable)

Talisman and Charms: SOON

TODO List:
– Add config option for Ender Shard generation time.
– Compatibility between Multi-Dye and EnderStorage by ChickenBones
– Wool dying with Multi-Dye
– Sheep dying through Multi-Dye
– Add sliders to Colorizer GUI
– What does a Gold block do? (Teleporter)
– Egg functionality (Teleporter)
– Document and unhide Talisman and Charms

Download here for the time being:
CG_Core is required:


Its almost Friday; The mod updating and Gradle confusion post

Why hello there!
For me, its just about Friday. Fun things have been about on my computer. Whether its watching streams from Forgecraft’ers like Soaryn (currently watching), frustratingly setting up the ForgeGradle environment, successfully getting ForgeGradle to work, downloading ALL the 1.7.2 ForgeGradle environments (as they are updated), or finally updating a bunch of the mods, it has been a crazy week.
Like I said, I have been working on the mods a lot. If you are watching my github, you might have noticed that CountryGamer_Core is now updated to CountryGamerCore (to be version 2.0.0), WeepingAngelsMod got some commits and is being updated to CountryGamerWeepingAngels (to be version 2.0.0 as well), and even PlantsVsZombies up to a relatively stable CountryGamerPvZ (to be version 4.0.0).
Among those mods, I was working on a Teleportation mod, but I am not sure I will be releasing.

One other thing is through my frustration with ForgeGradle, I was unable to find an easy way to build multiple mods at once, so I made an AppleScript work around! 😀
Essentially, the script separates my mods and repackages as .zip files. There are a lot of hard-coded values, but if you want to look at the source, here is is on pastebin 😀

Not much otherwise going on. I hope those on the Northern sea-board are doing well with the snowstorm!
– CountryGamer

Weeping Angels 1.1.0; We have HUDS now. HUDs are cool!

Thats right. We have added a new feature to the heads up display! 😀

You know how we used to have players get that pesky potion effect if they were infected by an angel? Well I have decided to take a different route, and now players have an attribute that decides if they have this infection or not. This, in the end. will just make it easier to work with.

Full changelog, as always:

– Mainly the replacement for the AngelConversion potion effect

– Minor bug fixes

– Removed the weeping angel painting. I promise something similar will replace this, but for now I have decided to just completely remove it.

Whats that? You want to see screenshots? SPOILERS! 😀

I hope everyone goes and downloads the mod. Requirements are still Minecraft 1.6.4, MCForge, and CountryGamer_Core version 1.0

Downloads over here , Pond!

Dont Blink; Weeping Angels SMP Minecraft 1.6.4

Alright, so here is the Weepings Angels mod, finally multiplayer compatible. Nothing else has changed since the previous version except that there is now a config option for the length of the weeping angel potion effects.

We also now require minecraft forge  version Install that before this mod.

Download page: Forge Downloads

Download Link: Installer

Downloads can be found here.

Holidays and Catching Up

Hello everybody
I apologize I’ve been away for a while. In all honesty I have not been able to play any games for a while. Although with all my time i have been modeling a bunch of 3D models. One of them is called a Halo4 watcher and with the help of Ryan 987, we’ve gotten pretty far and are almost done.
Here is the link for the model on BlendSwap the blender swapping community.
As I continue my adventures in Blender, I invite everyone to follow along and start your own 3D story lines.
The other quest I have been on is learning coding, through a program called AppleScript. Hopefully I’ll remember to post some of my script for all of you to read!
Until next time, Have a very merry Christmas, a Happy New Year, and try not to get too swelled up in the joy of cookies, W101/P101 festivities, and enjoy the family a bit!
I’ll see you in school (maybe :P),
Country Gamer


Hi everyone. Its been a while for me haha. Whats it been, about 5 weeks? Ugh! Such a busy life. 😛

Anyway, within all of that business, apparently I am still the Cheif Updater on KingsIsle Universe, so thats nice!

Also, I one of my recent edtion of GameInformer came with a very packed Halo4 article. Some cool stuff in there, mainly the new class of Prometheans that are being added to the universe. Very neat. Cant wait to re-hone and re-construct a stadegy against ever-growing opponents haha.

Leaning back to the Kingsisle-verse games, Halloween has come to Wizard101, with the SpookyBob and the return of the NightmarePack. Gonna be an exciting season if I ever get on. In Pirate101, it looks like KI is soon releasing the game to EVERYONE. Thats right, seems like the release date is set for Oct. 15th. Thats tomorrow wizards and pirates!!! so go download the launcher and get ready for the big launch of KI 2nd Spiral-verse game play!

Looking through into Mojang’s sandBOX game Minecraft, we have the Pretty Scary Update coming out Oct. 24 (10 days)! In the meantime, you can catch the 12w41a snapshot update at Looks like its gonna be a scaryfun time!!!

I really do hope to see everyone in game. If you ever want to friend me on p101 (and have me friended in w101), email me a friendfinder code to!

Arrr, See you in school!

Country Gamer

Finally back

Hello everyone!!!

Its about time i came back to give you all an update! I know ive been away for quite a bit, but with Autumn starting back up again, and my doing a bit of learning once again, I wont be posting that much anyway.

Today we have a slew of stuff for me to post haha!

  • KI update
  • 3D Models to Doctor Who

KI Update

Ok, so since I have not had the chance to game in really anything (Wizard101, Pirate101 Beta, Minecraft, etc.), there really isnt much to say, except that I dont know how soon i will be able to game. I just want everyone to know, KingsIsleUniverse and blog-followers alike, that if you want my help in game, or with something like fan site, or 3D models, just email me at! I check it kinda often and will ALWAYS get back to you!!!

3D Models to Doctor Who

OKAY! Now on to what I HAVE been doing for the last 2 weeks or so!

I’ve been creating, modifying, and playing with a bunch of Blender models, mostly Doctor Who related. 😀 I dot plan on sharing these when I get the chance! Hopefully Ill have a big post covering all of them!

More on the topic of Dr.Who, the SEASON 7 Premiere was on last night! I personally think they did an AMAZING job, and suggest everyone go an take a look. Here is one video I found, but I dont know how long it will stay up on YouTube, SO HURRY!!!!

Arrr, See you in school!

Country Gamer